Upright = Item stands up in the back of the car. Items in yellow only spawn during missions or other events.įlat = Item will lay flat in the back of the car. Certain loot items can be randomized in NG+ Mode. Taking an item for the first time applies a 10x XP bonus when leaving the area. Locations in green are never visited by the tenants. Locations in italics contain hiding places. Break the old clock in the corridor ($1500)Īlong with the crowbar, flashlight, and/or night vision goggles, these tools will give you free access to all of the loot and areas in the house:.Jobs in yellow text are part of the main story. There is a precious statue upstairs and one on the ground floor.The 2 little rectangles got filled but the 1 big rectangle remained empty. I am assuming that you can carry in your car up to 3 heavy items however I was able to put only 2 items. From there, it is possible to jump over the adjacent section of wall. The car you have at beginning I noticed there are 3 rectangles on your UI to carry big items. Due to the way the wall is structured, there is a "cap" protruding from either side of the wall which your character can jump onto. While there is technically one entrance and one exit (vines and car gate respectively), it is possible to both enter and exit the property from the wall near the top of the ramp to the upper car gate. ![]() ![]() You can walk on the gate when it's closed.There is a shed hidden behind a row of bushes behind the hous.There is an open window with a ledge above the gate.There is an unlocked door on the balcony in the back of the house.I know some houses dont have gate switch but some of them do. ![]()
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